EVE trader's glossary
Short definitions of EVE Online market metrics and terms: margin, spread, fair value, turnover, ISK, PLEX, hubs and arbitrage.
- Margin
- Net profit per unit after all fees: (sell price − buy price − fees) ÷ buy price. The public “Margin” is computed on bare fees with no trade skills; “My margin” recomputes it from your real skills and standings.
- Spread
- The raw gap between the best sell and the best buy, as a percent of the mid price. It is the profit zone before fees — real margin is always narrower.
- Fair value
- The VWAP over history — the volume-weighted average price across the period from region-wide ESI history. High-volume days weigh more, so it is a stable anchor for the “normal” price rather than a snapshot of the order book.
- Turnover
- Average daily ISK turnover over 30 days — the primary liquidity measure. It answers the key question: will you be able to get out of a position.
- Volume
- Average daily trading volume in units. It shows how many units of the item actually change hands per day.
- Volatility
- The daily price spread (σ) in percent: the higher it is, the riskier the entry, because the price can move against you while your order sits.
- Competition
- The number of orders in a narrow band near the best price on each side (buy / sell). The more there are, the more often you will have to re-price.
- Churn
- How often the best order changes per hour — trading intensity. High churn means an aggressive fight for the front of the queue.
- Refill
- How many minutes the order-book depth takes to restock after it is eaten. Fast refill is good for liquidity, but it also means both demand and supply are brisk.
- Spread persistence
- The share of time the spread stays stably wide: whether the gap is real or just a one-off spike.
- Days of inventory
- How many days the current market depth lasts at the usual trade pace — an estimate of how long it will take to exit a position.
- ISK
- InterStellar Kredit — the in-game currency of EVE Online. All prices, profit and turnover in Mercator are denominated in it.
- PLEX
- EVE Online’s premium currency: an expensive, high-liquidity item with a thin percentage spread. It trades on a single universe-wide market, so there is no inter-hub arbitrage on it.
- Skill injector
- Packaged skill points: pulled with an extractor from characters with a large SP pool and sold to players who want to train faster. Big volume and predictable demand make it almost ideal for a turnover strategy; its price is tied to PLEX.
- Trade hub
- A major station that concentrates orders and turnover. Mercator covers five hubs: Jita IV — Moon 4, Amarr, Dodixie, Rens and Hek; each has its own volume, spread and competition level.
- Station trading
- Buying low and selling higher in one place without moving an inch: all the profit comes from the spread between buy and sell orders in the same hub, with no hauling.
- Inter-hub arbitrage
- Buying an item where it is cheaper, hauling it, and selling it where it is dearer. Profit = the price gap − both-side fees − the cost and risk of hauling; you are paid for cargo risk.
- Instant vs Patient
- Two selling modes. Instant — sell immediately into existing buy orders: fast, but lower margin because you cross the spread. Patient — place your own sell orders: higher margin, but slower and with the risk of being undercut.
- Escrow
- The ISK locked under a standing buy order until it fills or is cancelled. Escrow used to be reduced by the old Margin Trading skill, which was replaced by Advanced Broker Relations.
- Broker fee
- A fee for placing an order, on both buy and sell: about 3% at Broker Relations 0, ~1.5% at V, with a floor near 1% on good standings. Re-listing an order is charged at a discount (base 50%, up to 80% at Advanced Broker Relations V).
- Sales tax
- A fee charged when your sell order fills, on the sale price: about 7.5% at Accounting 0 (cut from 8% in a March 2025 patch) and ~3.4% at Accounting V. There is no tax on buying.
- Break-even floor
- The minimum spread at which a trade at least breaks even after all fees on both sides: roughly 14–15% on baseline skills and about 7% with trained Accounting and Broker Relations.