Jita → a null-sec hub: importing for coalition doctrines
The most profitable floor of trading: buy in Jita, jump-freight into your coalition’s hub and sell there. Why the margin holds at 30–100%+, what to stock for doctrine demand, how to catch the producer flow when buying, what to haul with (your own JF or a courier contract) and where to hedge — asset safety, access, getting stuck. Plus the timing edge when a coalition relocates.
Key takeaways
- The most profitable trading tier: buy in Jita, jump-freight it into your coalition’s hub and sell there. A 30–100%+ margin holds for weeks because a logistics barrier keeps competitors at bay — the hub usually has three to five of them.
- You stock for the coalition’s doctrines: PvP pilots need doctrine ships and modules, ratters need ratting ships and drones, miners need barges and crystals. A budget ladder: 10–40 billion — ammo/drones/tank, 40–80 billion — plus T2 and faction, 80 billion+ — ships and rigs.
- Logistics is either your own jump freighter (Jump Drive Calibration V plus an industrial cyno lit from a hauler) or a courier contract (PushX, an alliance JF service) with collateral that shifts the loss risk onto the hauler.
- The precondition is that you live there (docking access; standing ≠ ACL). The risks specific to null: losing the jump-freight load, getting stuck in a position, and asset safety — if the staging is lost your goods go to low/high-sec for a fee and after a delay.
The idea: where the real billions are
Producers cluster around Jita and dump their output there, while null-sec, hundreds of jumps away, is chronically under-supplied. Buy cheap in Jita, move it to your coalition’s staging and sell to the people who live and fight there — that’s the whole loop. The price gap is wide and it holds: this is the floor with the fattest margin, and its ceiling is set by your logistics and patience, with market depth beside the point.
One caveat up front: you sell in your coalition’s Keepstar or Fortizar, which means you have to actually live there — with docking access (blue standing, or a place on the structure’s access list). Standing by itself doesn’t grant access; the ACL is configured separately. This is a tier for members.
Why the margin is fat and holds
A logistics barrier does what competition can’t in Jita: it keeps sellers out. Getting goods to a null hub takes a jump freighter (or a paid courier) and the nerve to move value through hostile space. So instead of Jita’s swarm, your hub has three to five competitors, and none of them can carry enough to fill the whole market. A 30–100% markup over Jita sits there for weeks: behind a logistics wall, margins are sticky.
There’s no isk-war frenzy on either side. In Jita you don’t fight for the queue — you wait behind the wall for producers to sell into your buy order. In the hub you don’t fight either — there’s a quiet cartel of a few sellers. The work shifts from clicking to logistics and patience.
What to stock: doctrine makes the demand
Demand in a null hub isn’t random — the coalition’s doctrines set it. Each fleet type and playstyle has its own set of hulls and fits: PvP pilots need doctrine ships and their modules, ratters need ratting ships and drones, miners need barges and crystals, scanners need probes and a covert fit. The reliable demand signal is the alliance’s doctrine list and contracts: stock what they’re made of.
A budget ladder. 10–40 billion — only ammo, drones and tank modules: cheap, fast-moving, good margin, low stuck-risk. 40–80 billion — add T2 and faction fits. 80 billion and up — the whole market, ships and rigs included, and the more capital you have the more expensive and illiquid the lines you can afford. The simple start: see what the hub is short of and bring that.
Buying in Jita: catch the producer flow
The trick on the buy side is to place a buy order under the wall and wait for the producer flow to sell into it. Small builders list into sell orders; the big ones, moving output by the freighter, sell straight into buy orders — those are your suppliers. Your buy fills with the occasional nudge, without a frantic 0.01-isk war.
An honest caveat: you still take a position — you stand behind someone’s wall, so there’s soft competition for the flow. The frantic re-pricing is gone; patience does the work. Buy continuously, without gaps, so you’re never forced to chase price the moment you need to restock. Then you consolidate it all into a jump-freight load.
Logistics: your own JF or a courier contract
Two ways to move it. Your own jump freighter: it needs the Jump Freighters skill and Jump Drive Calibration V for range, plus a cyno alt (an industrial cyno lit from a hauler). You keep the timing and the secrecy and pay only for fuel — the standard for a resident who hauls regularly.
A courier contract: you hand the load to a service (PushX, an alliance JF service, and something like Red Frog for the high-sec leg), setting collateral to the cargo’s value. You pay a fee, and if it’s lost you’re paid the collateral. No JF, no Jump Calibration, no cyno alt — the loss risk becomes the hauler’s problem. The price is the fee itself, a collateral cap and trust in the service.
Either way, don’t fly stupid: undock bookmarks, a fast align, no autopilot, past prime time on the dangerous legs. The gank mechanics are covered in the “How not to lose your cargo” guide.
Selling in the hub: fees, access, prices
The sell side is usually cheap: your coalition often sets a low or zero broker fee on its own structure for members, so you keep more of the markup than you would in Jita with its ~3% NPC broker before skills. The sales tax still applies.
You check prices by hand for now (the service doesn’t analyse null hubs): dock in the hub, read the buy and sell walls in-game and compare against your landed cost. Landed ≈ Jita buy price × (1 + broker) + freight per m³ × the item’s volume. If the hub’s buy wall (or a level just under its sell wall) clears that with room to spare, it’s worth hauling. Selling into the buy wall is instant ISK; sitting just under the sell wall is a fatter margin at the cost of waiting.
Risks: loss, asset safety, getting stuck
Losing the jump-freight load is the obvious one. Split the load so a single loss doesn’t knock you out of the saddle, or push the risk onto a courier’s collateral.
Asset safety and war — the risk specific to null. If the coalition loses the staging or the Keepstar is destroyed, your goods and any stored stock go into asset safety: delivered to low- or high-sec after a delay and for a fee, or forced into a rushed sale. Capital can be stranded for weeks. Don’t keep more in a contested hub than you can afford to see frozen.
Getting stuck in a position is the same as on any tier: an expensive, illiquid hull you overbought sits until a buyer turns up. The fatter the line, the slower it clears, so scale into pricey goods only as far as your bankroll can wait them out.
Example: a single import run
Take a doctrine cruiser (numbers illustrative). In Jita you buy it via a buy order at 60M; your landed cost with broker and freight is ~63M. In the hub the buy wall stands at 95M and the sell wall at 110M. Sell into the buy wall: ~95M minus ~3.4% sales tax ≈ 92M in hand on a 63M cost — about 45% net per hull. Sit under the sell wall instead (say 108M) and the margin is fatter still, at the price of waiting for a buyer.
The gate on all of it: the hub has to absorb your batch without collapsing the wall. Bring what’s missing rather than what’s already stacked, and watch the walls before you overstock. A jump-freight load of such hulls tying up a few billion of capital turns over more than a billion of profit per trip — numbers the first three tiers don’t reach.
Timing: when the hub relocates
The best edge on this tier is a staging move. When a coalition changes home (as the Imperium moved over months from 1DQ1-A to a new staging), the fresh hub starts under-supplied, and the first suppliers set the price. Markups that a settled hub would have competed away sit wide open for the early importers.
That’s why a null hub can’t be hard-coded into the app: the map moves with the politics. Null-hub analytics are in development — a planned premium feature will let you add any system as your own hub and pull its prices, so you can compare Jita against your staging the way the cross-hub panel already does for the empire hubs. For now it’s a by-hand play — and by hand it’s usually calmer than Jita.
FAQ
How do you make ISK importing goods from Jita to a null-sec hub?
You place a buy order in Jita under the wall and wait for producers to sell their output into it. You gather a batch, jump-freight it (or use a courier contract) into your coalition’s hub, and sell — into the buy wall instantly, or by your own sell order under the wall for more. The margin holds at 30–100%+ because few can get goods into null.
What should you stock for sale in a null-sec hub?
Whatever the coalition’s doctrines need: doctrine ships and modules for PvP, ratting ships and drones for ratters, barges and crystals for miners, a covert fit for scanners. The reliable demand signal is the alliance’s doctrine list and contracts. By budget: 10–40 billion — ammo, drones, tank modules; 40–80 billion — plus T2 and faction fits; 80 billion+ — the whole market, ships and rigs included. Start with what the hub is short of.
Do you need your own jump freighter, or can you haul by contract?
You can haul by contract. Your own JF gives control and secrecy for the price of fuel, but needs the Jump Freighters skill and Jump Drive Calibration V plus a cyno alt. A courier contract (PushX, an alliance JF service) removes that barrier: you set collateral to the cargo’s value, pay a fee, and on a loss you’re paid the collateral — the loss risk becomes the hauler’s problem.
What happens to your goods if the coalition loses the hub?
The goods and any stored stock go to asset safety: delivered to the nearest NPC station (for null usually low-sec) after a delay and for a percentage of the value, or you sell in a rush. Capital can be stranded for weeks. So don’t keep more in a contested hub than you can afford to see frozen. The only unrecoverable loss is what was in the jump freight and got destroyed.
How do you find prices in a null hub if the service doesn’t show them?
By hand for now: dock in the hub, read the buy and sell walls in-game and compare against your landed cost. Landed ≈ Jita buy price × (1 + broker) + freight per m³ × the item’s volume. If the hub’s buy wall clears that with room to spare, it’s worth hauling. Mercator’s null-hub analytics are in development.
Why is the margin in a null hub so high?
A logistics barrier keeps sellers out: getting goods into null takes a jump freighter and the nerve to move value through hostile space. So instead of Jita’s swarm the hub has three to five competitors, and none can fill the market. Behind that wall margins are sticky: a 30–100% markup over Jita holds for weeks. And there’s no isk-war frenzy — you wait for the producer flow in Jita and for buyers in the hub.